camera {
    location <0.0, 0.0, 14.0>
    up <0.0, 1.0, 0.0>
    right <1.33333, 0.0, 0.0>
    look_at <0.0, 0.0, 0.0>
}

light_source {<1, 1, 2>
    color rgb <1.0, 1.0, 1.0>
}

box {<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
    pigment {color rgb <1.0, 0.0, 0.0>}
    finish {ambient 0.2 diffuse 0.8}
    rotate <0, -8, 0.0>
    rotate <10, 0, 0>
}
/*
sphere {<2, 2, 2>, 1
    pigment {color rgb <0.5, 0.2, 0.7>}
    finish {ambient 0.2 diffuse 0.6 specular 0.4}
}

plane {<0.0, 1.0, 0.0>, -4
    pigment {color rgb <0.2, 0.2, 0.6>}
    finish {ambient 0.2 diffuse 0.8}
}*/
